Technology Micro Business – Term 2 2017


Term fees for the Cycle 4 Technology Micro Business sessions to be run on Friday evenings from 4:45pm until 6:15pm at the Melbourne Montessori Senior School, Brighton East. Session Dates: 28th April, 5th May, 19th May, 26th May, 2nd June, 16th June, 23rd June (the 12 May & 9th June TBD).

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Starting in Term 2 2017, we'll be running an after school Technology Micro Business – essentially a small-scale startup development shop – on Fridays after school. Planned Session Dates: 28th April, 5th May, 19th May, 26th May, 2nd June, 16th June, 23rd June (the 12 May & 9th June TBD).
The sessions will be run using an approach that incorporates the work practices of real-world software development teams, and we'll investigate aspects of technology startups, and entrepreneurial thinking in a micro economy setting.
We envisage something along the following lines:
  • We'll go through the same processes and practices as a real software development team would.
  • In modern software practice, team members:
    • are expected to be generalists, with some specialisations (i.e. everyone gets the opportunity to learn all skills).
    • are expected to pair-up and work together on tasks.
    • have co-ownership of all their work products (e.g. shared code)
    • share the work — including the successes as well as the challenges —, and work together to get to a successful outcome.
This generally means that all team members are expected to take part in all of the work. And the pairing provides support and knowledge transfer/ skill uplift, peer checking of work, and resilience in the case of absentees (sickness etc).
  • all team work/ tasks are planned and estimated together.
  • all team work is visible on a board, and all team members can see who is working on what at any time.
  • progress of the team is also visible on a big wall chart
We'll also use the same tools that professional developers use: for example, predominant industry languages, source-code management. and automated testing. We'll also make use of Design thinking processes.
In the context of both micro and the broader economy, we'll research a theme and focus for our development, and based on our strategy, we'll look to explore some of the following technologies:
  • Virtual Reality: possibly the Oculus Rift or Google Cardboard. We'll look at development tools and environments such as Unity.
  • Mobile Web and App-based development: Creating apps that can be run from you phone or a Tablet.
  • Physical Devices: Simple Devices that can be built and possibly sold that connect to a website/ your phone via WiFi or Bluetooth.

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Paul Szymkowiak, Michael Kiffer


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